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- #SPRITEILLUMINATOR REVIEW UPDATE#
- #SPRITEILLUMINATOR REVIEW FULL#
- #SPRITEILLUMINATOR REVIEW PRO#
- #SPRITEILLUMINATOR REVIEW SERIES#
* New Shader Properties added to all related Classes and Inspectors * Renamed "_EmissionToggleAnimation3" to "_EmissionBlendAnimation3"
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* Removed "Multi Channel Emission" Shader Key "EMISSION_MULTILAYER_ON" * Removed "Multi Layer Sprite Mask" property from Shaders, Scripts and Inspectors
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* Added "ShaderFeatureRuntime" Enum to return only Shader Keywords that can be toggled at runtime * Following Features have been changed to "Soft-"Shader Features: * Emission Pulse Animation added as a "Soft"-Shader Feature * Pulse Animation is now present on all 3 Emission Channels * Scrolling added as a "Soft"-Shader Feature * Emission operates now by default with Multi Channel Masking * Added an additional 4th Sprite Layer (going now from 0 to 4) * Added Stencil (RGB)Masking as a "Soft"-feature for Multi Layer * Multi Layer supports now Transparency without the need for a helper Mask
#SPRITEILLUMINATOR REVIEW UPDATE#
* Added "Properties Collection Manager" to update the Material from AnimationEvents/Scripts/PlayMaker # Invoke: UpdateMaterial(collectionId) * Inherit from "Properties Collection Base" for basic Properties Collection handling via scripting * Ability to generate a Properties Collection directly from an existing Material * Properties Collection can be created from the Toolbar, NGS Widget or the Material Inspector * Added a custom Icon for the Properties Collection * Added Scriptable Object of type "Properties Collection" to store variations of Shader Properties * Liquid and Lava can now Scroll by World Position or Time(Auto scrolling) and I will send you the new 1.1.2 Package when it's finished. If you need these new features now - please contact me via PM with your Invoice No. So please remember, with the next 1.1.2 release, the Multi Layer Mask will be removed from the Shader, Editor and Scripts.ฤก.1.2 probably won't be live on the Asset Store before the end of next week (Submission review currently takes more than 5 business days ). With that, the Main Sprite can now also be scrolled! All this happens without any extra draw calls. Second and the most important: I have reworked and improved the Multi Sprite Layer feature! The alpha (ie transparency) channels are now supported natively which in turns mean that the Multi Layer Mask is not needed at all. This will be especially practical for Animations where you use separate Sprite Sheets for the main Sprite. I was almost moved to tears by the melancholy in some of the dialogue.First: I am working on a System for saving "Sprite and Property Collections" as Assets on your Project. One of the best games I finished just recently is Disco Elysium's Final Cut on PC, an isometric RPG where your only weapons are your choices. I sometimes play Rocket League with him, but he's way too good.
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His favourite games are Rocket League and Super Mario Odyssey. My son plays on his Nintendo Switch (started on a modded Nintendo DS I gave him).
#SPRITEILLUMINATOR REVIEW SERIES#
More recent RPGs that I loved are The Witcher series (especially 3), Mass Effect (especially 2 & 3) and Divinity: Original Sin 2. Later I got into RPGs like Fallout 2 and Planescape Torment. The return of a classic adventure series! There's still a very active adventure gaming community, that gathers around the wonderful review site I am currently playing the new Syberia game. I played almost all the Sierra classics too Police Quest, King's Quest, Hero's Quest etc. Not that my parents ever let me play longer than 30 minutes, though. I could get lost in its semi-open world for hours. My first point 'n click adventure was Sierra's "Mixed Up Mother Goose", in 1988.
#SPRITEILLUMINATOR REVIEW FULL#
My favourite games of all time are classic oldschool point 'n click adventures, like the 2D Monkey Island series, Sam & Max, Full Throttle, Day of the Tentacle, Grim Fandango etc. Currently using a custom watercooled rig with a modern RTX card.
#SPRITEILLUMINATOR REVIEW PRO#
The Playstation 3 and 4 Pro followed, but never really put me off of PC gaming. XBMC was a god-sent back in the day) and the Xbox 360. Later came the Dreamcast, Playstation 1 & 2, the Xbox 1 (loved modding that one. My friends all had a Nintendo but I prefered Sonic over Mario. My first console was the Sega Game Gear, when it was just released. Have been into PC hardware and building custom PC's ever since. Mostly old DOS games that my 386 could run, but later I fondly remember upgrading to a 486DX and later 3DFX acceleration. I've been into videogames since the late 'eighties.